Pathfinder - Legacy of Fire
Male Fetchling Rogue (Burglar) 5/Shadowdancer 2
N Medium Outsider (native)
Init +5; Senses darkvision 90 ft., low-light vision; Perception +10
AC 21, touch 17, flat-footed 15 (+4 armor, +5 Dex, +1 deflection, +1 dodge)
hp 45 (7d8+7)
Fort +3, Ref +10 (+1 bonus when set off a trap with a failed Disable Device check, +1 bonus vs. traps), Will +2
Defensive Abilities evasion, shadow blending, trap sense, uncanny dodge; Resist cold 5, electricity 5
Speed 30 ft.
Melee +1 Frost Shortsword +8 (1d6+1+1d6 cold/19-20/x2) and
+1 Shock Shortsword +8 (1d6+1+1d6 electricity/19-20/x2)
Special Attacks sneak attack +3d6
1/day—memory lapse (DC 12)
Str 10, Dex 20, Con 12, Int 13, Wis 10, Cha 12
Base Atk +4; CMB +4; CMD 21
Feats Combat Reflexes (6 AoO/round), Dodge, Mobility, Two-weapon Fighting, Weapon Finesse
Traits Armor Expert, Vagabond Child (urban) (Disable Device)
Skills Acrobatics +15, Appraise +8, Bluff +8, Climb +10, Disable Device +20, Escape Artist +15, Knowledge (dungeoneering) +5, Knowledge (geography) +2, Knowledge (history) +2, Perception +10 (+12 to locate traps), Perform (dance) +6, Profession (Archaeology) +4, Sense Motive +9, Sleight of Hand +10, Stealth +22; Racial Modifiers +2 Stealth, careful disarm
SQ hide in plain sight, rogue talents (fast stealth, finesse rogue), trapfinding +2
Other Gear +1 Shadow Studded leather armor, +1 Frost Shortsword, +1 Shock Shortsword, Ring of protection +1, Thieves’ tools, masterwork, 150 GP
Armor Expert -1 Armor check penalty.
Careful Disarm (Ex) Failed disarm only triggers a trap if fail by 10 or more, and double trap sense if it is.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (90 feet) You can see in the dark (black and white vision only).
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Hide in Plain Sight (Su) You can use Stealth even while observed, as long as there is a shadow within 10’
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Shadow Blending (Su) Miss chance in dim light increases to 50%. This does not grant total concealment.
Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.