Pathfinder - Legacy of Fire

Epilogue - Chapter 1
The Legacy of Fire

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Date

xx/xx/4709

Events

The wishes unleashed over the ages by two genies in particular, the efreeti Jhavhul and the djinni Nefeshti, have warped the Pale Mountain region, twisting fate and contorting coincidence. Not far from Jhavhul’s old temple, these tangled strands have ensnared a young merchant princess named Almah, who seeks a new future for the ruined battle market village of Kelmarane at the foot of The Brazen Peaks. Most importantly, the wishes have subtly warped the weave of the world to put a handful of adventurers on a trail to Kelmarane. It is these adventurers — not any genie — who will tread the path of fate at its most treacherous juncture, and it is they who will ultimately chart the course of history.

The mysterious Pactmasters of Katapesh, masked rulers of this mercantile desert kingdom, desire to bring the abandoned battle market village of Kelmarane back into the economic fold. To this end, they recently assigned Almah the task of scouting out the village, clearing it of malign influence, and getting it working again. This is where a group of unlikely heroes have been brought together through fate in order to serve as Almah’s agents in this affair.

The first of these heroes is a young warrior, Khalid Shihab al Hashim (Deceased) – a known gang leader in the city of Katapesh, driven by a desire to find more about his connection to Kelamarane. The second, a young Gnome summoner, (PC) Nini – separated from her brother many years ago, eager for adventure, wishing to learn more about the wonders of the Katapesh wilderness, and to find evidence of her brother. The third, a half-elf ranger, Kay’Enn Telva – born to the lands of the deserts and mountains, the bitter hatred for Gnoll kind coursing through his veins. The fourth, a half-gnoll druid, (PC) Vashkakish – a wild and misunderstood man from the mountain region and “brother” to the half-elf. And lastly, a gnome Sorcerer, Ding – the long lost brother of (PC) Nini.

Their fate now entwined, our heroes have left the confines of Solku is order to travel to ruined village of Kelamarane – their mission, to assist their new employer in retaking the city for the mysterious Pactmasters of Katapesh. Adventure certainly awaits!

Character Recollections

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Epilogue - Chapter 2
We'll Always Have Solku

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Date

xx/xx/4709

Events

Our story begins with Nini, a young female Gnome with wanderlust firmly placed at the forefront of her mind, and Khalid, a young man no more than 16 years. Nin had travelled to Solku due to rumours that she had heard that her brother was still alive. Khalid however, had journeyed to Solku at the request of a mysterious benefactor, one who had threatened Khalid’s loved ones if he did not fulfill a quest.

Both however, had come to Solku in search of adventure.

In the town square pf Solku, a man named Garavel, who was representing a woman portending to be a Katapesh Princess, was seeking adventurous types to assist him in liberating a small town near the brazen peaks. His first taker was that of a young Half-Elf named Kay’enn. Kay’enn had been “thrown out”, or at least that’s what Kay’enn had rightfully interpreted, of his encampment of Fort Long Jaw at the behest of a rival to the heart of Giana, a woman he dearly admired and loved. His job was to seek out information about the increase of Gnoll raising parties along the borders of the Brazen Peaks, but Kay’enn knew that the real reason was that was being “kept out of the way” so that his rival could make his move on Giana, thus keeping him from defending his honour.

Kay’enn had learned nothing of the Gnoll raids during his time in Solku, and being somewhat despondent about returning to Fort Longjaw, he decided to take a position on Garavel’s party. Perhaps, he thought, that he could prove himself to his true love Giana, and return to her with the spoils of his victories, thus proving his worth, and have her fall into his arms. Kay’enn however was confused when a camel-herder named Puli presented himself as the party guide. It was not long that Kay’enn determined that the position was to be a bit of overzealous self-promotion on his part.

Nini and Khalid were next to accept Garavel’s offer, having found no sign of Ding. It was noted however that Khalid had discovered that the journey to the town of Kelmarane, the final destination that Garavel had spoken of, lead right past where Khalid had been instructed to go to – the supposed locale of the Asmodeous Mirage. Was this destiny? Khalid could not resist the temptation to find out.

The final member was that of Ding. On the day that the party to head out, the two Gnomes spotted each other, and after a quick embrace, continued a conversation that they were in the middle of when Ding had been captured by slavers. The behaviour of the Gnomes puzzled Kay’enn, as little people had little use in the deserts or mountains of Katapesh. From the moemnet the two got together, he knew somehow that this would end badly.

On the first night of camp, Puli told an entertaining fable about the origin of of the gods. The gnomes wittered through the whole tale, but Khalid seemed engrossed. The second day led the party from the hills to the plains, leaving Kay’enn somewhat disturbed, and wary.

On the third day the party started to return to the hills northeast of Fort Longjaw, and Kay’enn’s mood lightened with familiar surrounds. That evening, the party broke camp at an oasis, where Nini and Khalid continued to play games or catch and tag. Kay’enn was not amused and so concentrated on keeping watch and doing his best to ignore their gentle jibes. The growl of Khalid’s dog, Sheba, however led Kay’enn’s notice to a group of Gnolls, their skulking forms moving in on the party’s camp.

Kay’enn was first to draw and let loose with an arrow, while Nini‘s summoned serpentine companion tore through their ranks in an impressive way. The combat was swift, and soon the party had vanquished all 6 Gnolls. But not all had fallen under the sword or arrow of the party. From the shadows stepped my a man, not quite human, with features resembling that of a dog. It was Vash, half brother to Kay’enn, and his leopard companion Kre’vakka. Vash had been tracking the Gnolls for several days, only approaching them when he realised they intended hurt against a travelling party.

The battle however was not without casualty. Puli had fallen in the battle, his chest pierced by a Gnoll spear, and despite the ministrations of the heroes, he passed to the bosom of his god. After a brief ceremony where Garavel recounted Puli’s favourite tale, the party committed his body to the ground, and retired for the night to rest, doing their best to ignore the teenage moaning of Khalid who claimed to be dying. Kay’enn was somewhat concerned by Garavel’s lack of emotion at the service for his friend, and noticed an engraved metal bolt in his neck under his cowl, its meaning unclear.

The following day, the temperature quickly increased to far higher than the previous days. Looking down from where they had camped, there was a valley of dunes spread out below, and covered in flowers and greenery. The view however was distorted, as if in a mirage. Suspicious of such lush growth in such an otherwise barren area, Kay’enn, Khalid, and Vash went to investigate. Unfortunately, the Gnomes had already headed off at a run, squealing in delight at the abundance of bright blooms. Catching them up seemed to soon become Khalid’s sole purpose.

By the bottom of the valley, Kay’enn and Vash noticed four areas that looked different to the rest of the valley. The Gnomes headed straight for the closest one, but Kay’enn and Vash found the passage of time and distance most strange. What seemed to be no more than a half mile took them over 2 hours to traverse! Eventually the heroes arrived at a butte which rose steeply from the surrounding plain. Kay’enn and Vash drew alongside Khalid and the Gnomes just in time to hear a deep exhalation from behind the rocks.

It was with awe that the group watched a large, metallic, serpentine head rise from around one end of the butte.

“Hmmmmm. New adventurers!”, it intoned deeply, “how lovely. You’ll have so much to talk about…”

Character Recollections

Kay’enn’s Journal Entry
Vash’s Journal Entry

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Epilogue - Chapter 3
The Asmodeous Mirage

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Date

xx/xx/4709

Events

Ding and Nini stood in awe of what they were seeing. A dragon. A real, live, dragon. Khalid had finally caught up, and he too was amazing as the sheer size and magnificence of the beast.

Kay’enn and Vash however approached with with caution, their weapons sheathed so as to not aggravate the creature. As they walked closer, they could hear the dragon telling the Gnomes and Khalid, a story. The Gnomes, especially Ding, seemed most engrossed, to the point where soon they were comfortably gathered right up against the dragon’s talons, their hair almost glowing.

After a while, Kay’enn determined that the dragon was slightly unhinged. The dragon had claimed to have been here, trapped, for 900 years, to the point where every time he tried to leave, he ended up back where he started.

The heroes spotted spider webs in the caves behind him, and so asked about their presence. Unusually, the dragon reacted quite strongly, stating his hatred of arachnids and how they had overrun his lair. Khalid offered that the party clear his lair of the 8-legged menace. The dragon, who identified himself as Enkendu, agreed with delight, although demanded a story in return for the privilege. Khalid obliged with his life story, after which the party entered the cave mouth.

Using a combination of torches and flasks of oil, the party burnt out the entrance passages, removing all the webs and spiders, revealing two doors. Khalid and Vash approached the one at the end of the passage, while typically, the Gnomes went to the other. Kay’enn stuck with the Gnomes, in the hope that he could prevent them from making any gross errors of judgement. Before he could stop them though, the two had knocked loudly on the door. Before the party could react, a swarm of spiders had surged from under the door, and Ding squealed with pain & collapsed under the onslaught. Kay’enn tried to grab him on the run, but his hands slipped from Ding’s coat, and was forced to stop and hoist the Gnome onto his shoulders. Pira’nya tried to tail slap the swarm, but had no success, and before Kay’enn could move back, the swarm had engulfed him as well.

Kay’enn kept DIng above his shoulders in an attempt to prevent the smarm from further biting the Gnome. Vash sent his leopard past, and grabbed the young Gnome in its mouth. Khalid sent the dog running after her too, and he and Vash did their best to use oil to repel the swarm. Unfortunately, that resulted in Kay’enn being drenched in oil as well, and so he decided that retreat seemed the most sensible option!

The swarm was soon consumed with fire, and the party regrouped to distribute torches while Ding was healed by Vash. More prepared for trouble this time, the heroes headed back into the cave which to the clapping of the dragon outside.

Nini lit a large fire at the end of the corridor and took great delight in doing so. The group then headed through the other door, and into a room whose smell defied description. The floor was covered in rotting dragon scales, which crumbled to the touch. Vash discovered a well-concealed door on the far side of the room, and Ding opened it to reveal a narrow corridor leading into the rock. Vash proceeded down it but returned to say that there was a dead end after 40 feet or so. Kay’enn could not believe that this would be the case, and so headed down the corridor to check. After a careful search, Kay’enn discovered a small and well-concealed catch high up on the wall of the corridor, which when triggered, opened a door at the far end of the passage.

The concealed door led into a web-filled room, the walls of which were lined with 4 large display cases with thick glass fronts. These seemed to be filled with a variety of exotic items – shrunken heads, statues, animal bones and all manner of other strangeitudes! As most of the party was marvelling at this collection, Vash cried out, and from above us dropped two large spiders. The battle was quick, but not without concern. During the battle, Kay’enn had been bitten, and its poison begun to take hold. Kay’enn, not wanting to show his discomfort, continued.

The gnomes declared the display cases to be strongly magical and Ding opened one. Despite the objections of Kay’enn and Vash, Ding and Nini decided to pilfer the contents of interest to her and pushing them into her backpack. They quickly retreated to the centre of the room where they sat poring over a crystal ball that she had taken, claiming she saw a vision of fire and a red dragon coming to take them. Nini claimed a vision of chocolate trading. Kay’enn felt that the item’s value seemed dubious, at least in the hands of such fickle and childish creatures and suggest they replace the items to where it had been found.

After a brief respite, the party headed out of the far door and followed the corridor for quite a way before Kay’enn, Khalid, and Vash realised that the Gnomes were missing. Heading back, the men found the two Gnomes where they had been left except by this stage they had armfuls of combustible materials and claimed that they needed to build another fire. The men allowed the Gnomes to build the fire as a way of getting the two to come with them them, but of course, the previously empty corridor now proved to be teeming with spiders. Khalid sent a well-aimed flask of alchemist fire into their midst, immolating them, and the heroes retreated to the door at the end of the corridor without delay.

Khalid and Vash opened the door to reveal a large room with a dais covered by rotting furniture, and draped in spider webs. Vash spotted a huge spider on the ceiling, and Khalid sent another flask of fire at it. Kay’enn slipped past the others into and across the room, to take up station on the dais, drawing and notching an arrow as he went. Whirling around, Kay’enn loosed his arrow on the spider and saw it strike home. The spider dropped from the ceiling and charged the eidolon.

Larger than the other spiders they had seen so far, the party engaged into a fevered battle against the creature. The eidolon took damage and seemed to be considerably weakened by the blow, although the physical damage caused magically appeared on Nini‘s body and she retreated to join Kay’enn on the dais. Kay’enn’s arrows continued to strike the creature, but it was strong and fought bravely. Numbers though were on the group’s side and eventually, after many wounds, it lay impaled on Vash’s spear.

Ding claimed she’d found a huge treasure room with limitless gold, but Nini pointed out to him that it wasn’t real, and illusory. Needless to say, Ding was deeply disappointed.

The heroes, somewhat exhausted, exited the dragon’s hut, and advised the dragon what they had done. Unfortunately, Ding and Nini had taken some of the items that belonging to the dragon. An argument ensued where the gnomes were (foolishly) arguing with the dragon over his ungrateful reaction to some of the party members become wounded during their efforts to clear the dragon’s lair. In fact, the argued that they should be rewarded with trinkets, the two Gnomes showing off what they had pilfered.

The dragon raised up on its haunches, and yelled at them in a booming voice. The heroes felt the fear of the dragon’s might flow over them and they all began to flee in terror. The creature flew after Kay’enn and swooped down on him. The dragon demanded the shrunken Gnoll head that Kay’enn had stolen from the dragon’s lair. Kay’enn soon realised that the Gnoll head Ding had given him whilst in the lair was in fact not a gift but the belongings of the dragon. Kay’enn sheepishly returned the head with apologies. The creature released the Half-Elf and in doing so, told the young ranger to run, but not before thanking him for clearing out his lair.

After a while Kay’enn located Vash, but was unable to locate the others. After a few hours of walking, Kay’enn and Vash came across the same mound where they had met the dragon. Sure enough, there was the dragon, examining something closely and paying us no heed. Deciding that their diplomacy skills with the dragon were somewhat limited, and that the dragon probably wouldn’t be inclined to listen anyway, the two started to track Khalid and the Gnomes, in the hope of reuniting the party.

CHARACTER RECOLLECTIONS

Kay’enn’s Journal
Vash’s Journal Entry
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Epilogue - Chapter 4
The Breath of Sarenrae

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Date

xx/xx/4709

Events

Story coming soon…

Character Recollections

Kay’enn’s Journal
Vash’s Journal
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Book 1 - Chapter 1
The Fire in Which We Burn

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Date

xx/xx/4709

Events

Story coming soon…

Character Recollections

Ding’s Tarrow Reading
Kay’enn’s Journal
Nini’s Guide to Survival interacting with Humans
Vash’s Journal

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Book 1 - Chapter 2
The Truth About Gremlins

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Date

xx/xx/4709

Events

Story coming soon…

Character Recollections

Ding’s Tarrow Reading
Kay’enn’s Journal
Vash’s Journal
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BOOK 2 - CHAPTER 1
SOOTHE SAYER

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Date

xx/xx/4709

Events

Having vanquished the demon below the Temple of Sarenrae, the heroes are called upon to help a caravan which was under attack from a group of well trained Gnoll warriors. The heroes quickly ride out and dispatch the Gnoll band. As the dust settles, the heroes are then able to rescue a number of caravan guards and merchants and a strange fellow who claims to be a messenger from Sarenrae. The man, identifying himself only as Sayfid, requests an audience with Almah herself stating that he had a message for her.

Upon arrival, Sayfid explains to Almah that there is a great disturbance in the north. The Carrion King has banded together all of the Gnoll tribes under the one banner. The Carrion King sees himself as ruler of Katapesh, and aims to destroy all that Almah has build in Kelmarane. Sayfid claims that the Carrion King now prepares an army to take Kelmarane and then use it as a jump off point for further destruction of the human lands, and eventually, the City of Katapesh itself.

Zayifid further explains that the Carrion Kings army is preparing in a place called the House of the Beast, a know ancient temple to the Rough Beast, Rovagug. He suggests that if she has the courage, now, while the Carrion King prepares his army, would be the best time to strike and rid Golarion of the Carrion King once and for all.

With that, Zayifid leaves stating that his message is delivered. The heroes become wary of the man when Khalid can find no aura regarding his true nature.

The heroes then prepare, collect Nini (who decides to let Ding stay with the store) and begin their quest into the mountains under the guiance of Kay’enn and Vash…

Character Recollections

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BOOK 2 - CHAPTER 2
PERILS OF THE BRAZEN PEAKS

Our heroes begin their journey into the Brazen Peaks. Having first stopped off at the Centaurs Camp, the heroes make their way to the north west, heading directly for Pale Mountain, the alleged home of the Carrion King.

Their journey took them to a Gnoll Tribal meeting place, where after making their way across the river, were set upon during the night by a flock of three Gargoyles, seemingly wanting to capture them. As the fight progressed, the gargoyles clearly found the heroes to be more than they bargained and fled. Luckily, with ranged weapons and the now flying Pir’anya, the heroes were able to eliminate the threat, and thereby preventing them from escaping to warn their masters.

The heroes journey contained through the mountains as they followed the Gnoll trail from the meeting places. Eventually they arrived at the infamous White Canyon, an area well known for being controlled by Gnolls. Deciding it would be best to move around the Gnolls, rather than have them warned of their arrival, the heroes make way into the dense mountain region.

Whilst moving through a particular dangerous area, one of the party is spotted by a pair of Gnoll Rangers. Their position compromised, Kay’enn, Vash, Zumum and Pir’anya deal with the only Gnoll, clear their tracks and make and quickly dash further into the mountains. Their plan was clearly a success, as they were not followed.

Their next encounter occurred near a river flowing directly from Pale Mountain itself. Again, a somewhat clumsy Khalid was spotted by a group of Gnolls, carrying what appeared to be a sacrifice of some kind. The creatures were on the other side of the river, and so the heroes decided it was best to hide than to risk further discovery. The Gnoll band moved on, and disappeared into the lower reaches of Pale Mountain.

The heroes continued their journey and made their way towards the main Gnoll trailing leading to Pale Mountain. Kay’enn scouted ahead and found a strange hooded creature hiding in a small naturally formed clearing amongst a group of fallen boulders. Kay’enn returned to the party and the heroes formualted a plan to capture the creature.

It was not long before the heroes had the creature, which appeared to be a stunted, weedy, “runt” of a Gnoll, who for intents and purposes was made. The creature, identifying itself as Purkor, claimed that it had stolen half of an artifact from a human named The Witch. She was working for the Carrion King and was tasked with finding an item of great power. The item to which he spoke was half an amulet which when put on, gave Nini visions of a cave with lava, great heat and some type of creatures of fire. Nini was unsure what she had seen, and after an argument, the device was returned to the Gnoll. After some questioning, and a deal being struck, Purkor agreed to assist the heroes into the mountain fortress…

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BOOK 2 - CHAPTER 3
HOUSE OF A THOUSAND EVILS

The heroes, having discovered the secret entrance to the House of the Beast, assisted by their new friend Purkor, examined the landscape only to discover that the palace was well patrolled and protected. The heroes first notice a group of Gnolls, lead by a woman in flowing black robes and a bur-qua. Purkor identified her as The Witch, a powerful servant of Rovagug who he had stolen the amulet from.

Whilst the rest of the party discussed things at length, Nini became bored and instructed Pira’ya to come with her down the roughly hewn staircase leading down to the palace. Pira’ya acknowledged her request and began making his way down. As Nini took her first step, the stair gave way, causing the step to crash down the hillside and onto the ground below. Unfortunately this alerted a nest of Gargoyles perched atop the closest tower to their presence.

The Gargoyles moved quickly. The battle was fierce with Nini being the only casualty as she too fell on the rocks as she attempted to clamber down the stairs. During the battle, Purkor fled the heroes but not before leaving a small token in the pocket of Kay’enn. A small jewel, no doubt as thanks for not killing him.

The heroes made their way down the hill after Nini as she rushed across the open area surrounding the palace. Nini arrived first, and with Pira’ya took a look around at the enclosure via a collapsed wall. Thinking it would be safer behind the wall, Nini took charge and begun searching for a place to set her heat bead in order to start a campfire for the night.

As the remaining members of the party rounded the corner, they were shocked to see that Nini has already started a fire. The heroes argued amongst themselves, berating the small Gnome. At that point, a Gnoll patrol consisting of two Gnolls and their Hyenadons launched a surprise attack on the heroes, showing that not all Gnolls are as easy a target as has been seen before. The heroes soon learn that the Gnolls appear to be using poison arrows, and that they are well training to combat whilst mounted.

After a few harrowing moments, the heroes dispatch the Gnolls. and their mounts, and quickly extinguish the flame. The heroes then make their way to the adjacent building in order to lay low for the evening. Inside, they find that the building is that of a church of Rovagug, a gigantic effigy chained to the walls of the tower above. Khalid, knowing what must be done, called upon the light of Sarenrae, and destroyed the effigy, and blessing the surrounding area. After healing, the heroes begun fortifying the chamber to prevent anyone from entering, using the rubble from a fallen walkway to brace the door.

Over the next few hours whilst moving blocks, the heroes find a collapsed staircase leading downwards. Was this a secret way into the temple?

As the heroes rest, each of them ponder whether to turn back, or seal their fate in the House of the Beast…

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BOOK 2 - CHAPTER 4
ARMY OF THE CARRION KING
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