Pathfinder - Legacy of Fire
(PC) Kiara Nal'Len'Shar
Female Human (Varisian) Ninja 6 / Sorcerer 1
NG Medium Humanoid (human)
Init +6; Senses Perception +11
AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 deflection)
hp 37 (6d8+1d6)
Fort +2, Ref +7, Will +6
Defensive Abilities uncanny dodge
Speed 20 ft., light steps
Melee +1 Cold Iron Cestus +0 (1d4+1/19-20/x2)
Special Attacks heavenly fire (7/day), ki attack speed, sneak attack +3d6
Sorcerer Spells Known (CL 1):
1 (4/day) Shield, Charm Person (DC 15)
0 (at will) Ghost Sound (DC 14), Touch of Fatigue (DC 14), Detect Magic, Light
Str 11, Dex 15, Con 10, Int 12, Wis 15, Cha 18
Base Atk +4; CMB +4; CMD 17
Feats [/b]Eschew Materials, Extra Ki, Improved Initiative, Stealthy, Weapon Finesse, Weapon Focus (Cestus)
Traits Child of the Streets, Child of the Temple (Knowledge [nobility])
Skills Acrobatics +3 (-1 jump), Bluff +14, Climb -3, Diplomacy +12, Disable Device +7, Disguise +20, Escape Artist +1, Fly -1, Intimidate +10, Knowledge (history) +2, Knowledge (local) +11, Knowledge (nobility) +7, Knowledge (planes) +2, Knowledge (religion) +3, Linguistics +7, Perception +11, Perform (dance) +14, Ride -1, Sense Motive +11, Sleight of Hand +6, Spellcraft +7, Stealth +11, Survival +3, Swim -3[b] Modifiers [/b]ninja tricks (charmer [2/day], coax information, false friend), ki jump (running start), no trace +2
Languages Celestial, Common, Draconic, Ignan, Infernal, Varisian
SQ bloodlines (celestial), glamered, ki movement, ki pool, ki stealth, poison use
Other Gear +2 Glamered Leather armor, +1 Cold Iron Cestus, Hand of the mage, Hat of disguise, Headband of alluring charisma +2, Mask of stony demeanor, Ring of feather falling, Ring of protection +1, Backpack, masterwork (15 @ 18 lbs), Bedroll, Belt pouch (3 @ 2.4 lbs), Chalk, Sarenrae, Ink, black, Inkpen, Journal, Mirror, Oil, Paper (5), Scroll case (5 @ 0 lbs), Sealing wax, Silk rope, Soap, Thieves’ tools, masterwork, Torch (2), Twine (50’), Vial (2), Gems, 70 GP, 500 GP of Valuables
Celestial Summoned creatures gain DR 1/evil.
Charmer (2/day) (Ex) 1/day roll 2d20 for Diplomacy and take the better result.
Coax information (Ex) A rogue with this talent can use Bluff or Diplomacy in place of Intimidate to force an opponent to act friendly toward her.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
False Friend (Ex) +4 bonus to Bluff someone you’ve never met into thinking they’ve made your acquaintance.
Glamered Assumes appearance of normal clothes on command.
Heavenly Fire (7/day) (Sp) Ranged touch attack deals 1d4 divine damage/healing
Ki Attack Speed (Su) By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack.
Ki Jump (Running Start) (Su) Jumping is always counted as being at a running start.
Ki Movement A Ninja can spend 1 point to increase her speed by 20 feet for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Ki Stealth A ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth skill checks for 1 round.
Light Steps (Ex) When moving up to twice your normal movement, you may ignore difficult terrain and can move over any surface.
No Trace +2 (Ex) Survival DCs to track you are at +2, gain +2 to Disguise and Stealth when you are stationary and not acting.
Poison Use You don’t accidentally poison yourself with blades.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.