Pathfinder - Legacy of Fire
Half Gnoll Druid and herbalist from the foothills of the Barrier Wall
Male Half-Gnoll Druid 3
LN Medium Humanoid (Gnoll)
Hero Points 1
Init + 2; Senses Darkvision (60 feet); Perception + 7
AC 17, touch 12, flat-footed 15 (+ 3 armor, + 2 shield, + 2 Dex)
hp 25 (3d8+3)
Fort + 5, Ref + 3, Will + 5
Spd 30 ft.
Melee Dagger + 5 (1d4+3/19-20/x2) and
Shortspear + 5 (1d6+3/20/x2) and
Masterwork Greataxe + 6 (1d12+4/20/x3) and
Shield, Sling + 4 (1d4+3/20/x2) and
Unarmed Strike + 4 (1d3+3/20/x2)
Druid Spells Known ( CL 3, 5 melee touch, 4 ranged touch, vs SR + 3, conc check + 5):
2 (2/day) Aspect of the Bear, Bulls Strength,
1 (3/day) Cure Light Wounds (DC 13), Entangle (DC 13), Magic Stone
0 (at will) Create Water, Detect Magic, Stabilize, Resistance
Str 16, Dex 14, Con 14, Int 12, Wis 15, Cha 7
Base Atk + 2; CMB + 5; CMD 17
Feats Druid Weapon Proficiencies, Endurance, Precise Strike (teamwork)
Traits Highlander (hills or mountains), Reclaiming Your Roots
Skills Acrobatics -1, Climb +4, Escape Artist -1, Fly -1, Handle Animal +4, Heal +7, Intimidate +0, Knowledge: Geography +5, Knowledge: Nature +9, Knowledge: Religion +2, Perception +7, Ride -1, Sense Motive +2, Spellcraft +5, Stealth +4, Survival +9, Swim +1 Modifiers Highlander (hills or mountains)
Languages Druidic, Kelish, Gnoll, Taldane (Common)
SQ Animal Companion Link (Ex), Hero Points (1), Hot Weather Outfit, Nature Sense (Ex), Gnoll Ferocity (1/day), Share Spells with Companion (Ex), Spontaneous Casting, Wild Empathy +1, Woodland Stride (Ex)
Combat Gear: Greataxe, Masterwork Greataxe (from Flind,Narg), Shortspear (2), Shield, Heavy Wooden, Wooden Armour, Dagger, Sling
Other Gear Backpack (6 @ 28 lbs), Bedroll, Caltrops, Case, map or scroll (empty), Firewood (per day), Flask, Flask, Flint and steel, Hammer, Hot Weather Outfit, Oil (1-pint flask), Pouch, belt (6 @ 5.36 lbs), Powder, Rations, trail (per day) (6), Rope, hempen (50 ft.), Sack (2 @ 25 lbs), Scroll: Cure Moderate Wounds, Scroll: Restoration, Lesser, Torch (3), Twine (50’), Wand of Cure Light Wounds (7 charges), Waterskin (2), Whetstone
Animal Companion Link (Ex) You have a link with your Animal Companion.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Hot Weather Outfit +2 Fort vs. Hot Weather (does not stack with Survival skill’s bonuses)
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Gnoll Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it’s within 5 feet.
Spontaneous Casting The Druid can convert stored spells into Summon Nature’s Ally spells.
Trackless Step (Ex) You do not leave a trail as you move through natural suroundings.
Wild Empathy +1 (Ex) Improve the atttitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
Vash travels to Fort Longjaw at irregular intervals to trade with Kay’Enn Telva, accepting civilised goods in return for the herbs and natural remedies he finds in the foothills.